Atari CEO Fred Chesnais told GamesBeat in an exclusive interview that his fabled video game company is working on a new game console.
In doing so, the New York company might be cashing in on the popularity of retro games and NintendoâsÂ NES Classic Edition, which turned out to be surprisingly popular for providing a method to easily play old games like Super Mario Bros. and The Legend of Zelda in HD on a TV.
Chesnais declined to describe a lot of details about the console. But he said it is based on PC technology. He said Atari is still working on the design and will reveal it at a later date.
It seems extremely unlikely that this will be a console in the Xbox, Playstation, or Switch sense, but if it's based on PC technology, it won't be some rebranded Android tablet either. I wasn't an Atari kid when I was young - PC and Nintendo all the way - so I have no sense of nostalgia for the company, but I'm still intrigued.
Now that Ubuntu phones and tablets are gone, I would like to offer my thoughts on why I personally think the project failed and what one may learn from it.
To recapitulate my involvement in the project: I had been using Ubuntu Touch on a Nexus 7 on an on-and-off-basis between its announcement in 2013 and December 2014, started working on Click apps in December 2014, started writing the 15-part âHacking Ubuntu Touchâ blog post series about system internals in January 2015, became an Ubuntu Phone Insider, got a Meizu MX4 from Canonical, organized and sponsored the UbuContest app development contest, worked on bug reports and apps until about April 2016, and then sold off/converted all my remaining devices in mid-2016. So I think I can offer some thoughts about the project, its challenges and where we could have done better.
Excellent and detailed explanation of why Ubuntu Phone failed.
In what is surely the greatest bit of irony in the tech industry this week, a recording of an internal Apple briefing on countering leaking has leaked. Tons of interesting insight in the article covering the recording, but this bit jumped out at me, because I never put two and two together in this regard:
Apple's Chinese workers have plenty of incentive to leak or smuggle parts. "A lot, like 99.9 percent, of these folks are good people who are coming to a place that has a job, they're gonna make money, and they're gonna go back and start a business in their province or they're gonna do something else with it, support their family," Rice says. "But there's a whole slew of folks that can be tempted because what happens if I offer you, say, three months' salary?' In some cases we've seen up to a year's worth of salary being rewarded for stealing product out of the factory." Apple workers on the production line make approximately $350 a month, not including overtime, according to a 2016 report from China Labor Watch.
It never dawned on me that leaks could be the result of underpaid factory workers.
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